Safecracker: Das ultimative Puzzleabenteuer Cheats / Komplettlösungen: Versuch es erst mal selbst und wenn es dann nicht klappt: hier ist die Lösung: Klick. Diese Lösung liegt nur im PDF-Format vor, welches mit dem kostenlosen Acrobat-Reader geöffnet werden kann. Den zurzeit aktuellsten. Es sind leider noch keine Komplettlösung zu Safecracker: Das ultimative Puzzle Abenteuer vorhanden. Mach mit – sei der Erste und sammle 4Players-Punkte.
Komplettlösung & Spieletipps zu Safecracker: Das ultimative Puzzle AbenteuerEs sind leider noch keine Komplettlösung zu Safecracker: Das ultimative Puzzle Abenteuer vorhanden. Mach mit – sei der Erste und sammle 4Players-Punkte. Let's Play Safecracker: 02 - Ob das ein Dollarzeichen wird? Mortimor Let's Play Safecracker: 04 - Kein Plan aber direkt die richtige Lösung. Hier oben siehst Du eine Übersicht der Safecracker: Das ultimative Puzzleabenteuer Cheats / Komplettlösungen. solltest Du Schwierigkeiten mit den Cheats.
Safecracker Lösung SECOND FLOOR VideoSafecracker : The Ultimate Puzzle Adventure- Full walkthrough all the safes!
Zahlenzauber machen, dass die Zahlungen ohne Genehmigung des Kontoinhabers! - Lösung/FAQ: Safecracker (e)Man sollte die Speicherfunktion durchaus in Anspruch nehmen.
Leuchtet dieses Licht grün auf, ist die Zahl richtig eingestellt. Es erscheint ein Bild, das in sechzehn Felder unterteilt ist - merkt Euch das Bild genau.
Betätigt nun am linken Bildrand den Hebel, worauf das Bild vermischt wird. Eure Aufgabe wird es nun sein, dieses Bild durch Verschieben der einzelnen Kästchen wieder in die Ausgangsposition zu bringen.
Wollt Ihr einen bestimmten Stein verschieben, klickt diesen einfach an. Leider können wir an dieser Stelle keinen genauen Lösungsweg angeben, da sich die Ausgangssituation von Spiel zu Spiel unterscheidet.
Deshalb hier nur eine kleine Hilfestellung: speichert vor Beginn des Rätsels ab. Habt Ihr hier alles erledigt, betretet den nächsten Raum.
If you get a correct number and the others are off, move that off number to the correct sequence. Click that off number on the keypad Xs it is off the sequence.
The rest of the keys entered during this moving the number step should be numbers that are not selected for the trial code. During my replays, I had 3 different numbers.
Take the magnetic card. Clue - The clue here is the letter from Margaret taken from the Blue Bedroom puzzle. What is the secret of Duncan W.
The door slides open. Aim - To clear a path for the key to get to the slot on the right. Take the small magnet on the right.
To move the bars, click the magnet on any metal bars. Take another triple key. The Basement. The Entrance to the cellar:.
Take the stairs going down from the hallway off the Dining Room and the Study. Electrical panel:. Aim - To get light up all the bulbs on the left by making a path from the right electrical source to the left.
Turn the knobs on top and right side to adjust the metal bars to make a continuous path. The lights are on. Aim - To light up every second bulb and turn only at corners that are lit to end up at the last bulb on the right.
Take the GPS keycard and the brass key. Place the piston taken from the small sitting room safe at the middle empty slot.
The left cylinder has 3 levels, the middle has 5 and the right has 8 levels. The right cylinder is filled to 8 levels. See water fill the fountain at the Winter Garden.
The Second Floor. Use the brass key taken from the Wine Cellar safe to open the side door of the Dining Room. Climb up to the second floor.
West Corridor:. Note that the up arrow goes up 5 levels and the down arrow goes down 7 levels. Take the special pipe key.
Aim - To decode the numbers on the top using the letters at the stone block below. Place the stone block taken from the metal loop safe on the frame.
Using the Polybius square, decode the numbers on the top and enter them on the dials. Check here to learn about Polybius Square.
Solution: Click here. Clue - Take note of the shapes formed by colored wires and the layers the wires are set. The panel opens to show 4 different colored wires surrounding the 9 button screws.
The laser rays on the door are turned off. Read the letter from Edward on the window seat. Look close at the small safe on the table.
Flip the switch on the power strip and the secret compartment opens. Take the magnetic pass and the snooker rules. Aim - To find the correct set of numbers based on the frequency of the phone keypad dial tone.
Insert the small iron key taken from the music box at the Violet Bedroom on the keyhole at top left. Turn the key to on position. Press the speaker button on the telephone.
Good assumption. You, as the safecracker, must follow the trail of clues left in the old man's safes to find the will.
All of this is conveyed in the voiceover that kicks off the game. Oddly enough, the game never states its title.
There is a title sequence, but the title, Safecracker, never appears. Once the title voiceover ends, it's time to start opening safes.
No pressure, though, because there is no time limit in Safecracker The game does keep track of how long a player takes to get to the end, but there is no penalty for taking as long as one pleases.
After cracking the first safe, the player will discover there are now three safes, which can be cracked in any order.
Crack one of the three and others become available. Eventually, all safes will need to be opened to complete the game. Download Safecracker Register Login Help.
MyAbandonware More than old games to download for free! Browse By Download MB. Description of Safecracker Windows , the year Safecracker was released on Windows, as well as Mac.
External links PCGamingWiki. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like.
Place the "Screen and Keycard Reader" that you obtained in the Violet Bedroom on the lower portion of the safe. By pressing each number four times, you can see that only 6, 7, 8, and 9 move a bar on the left of the safe.
So the solution is in some order. Right-click to bring up inventory, then left-click on the door at the bottom right of the screen. Check out the menu screen.
Look at the letters on the telephone buttons in the upper right. Take the steering wheel, then head to the Blue Bedroom , which is opposite the Yellow Bedroom at the other end of the Second Floor.
Open the door with the Double Key you grabbed from the fountain in the Winter Garden. Enter the Violet Bedroom.
Each bar needs to move to the right a net total of twice. Use the small gold key you obtained in the Workshop on the radio-shaped music box.
Take the small iron key and the keycard reader. Now go to the Library , through the door in the Games Room that you opened by completing the third panel in the Museum.
You need two triple keys to open this door They are located:. Open the doors, and go on in. Our boy is quite excited to have reached the final safe.
Of course, we still need a 4-digit code to open it. Save your game here, so you can run through several alternate endings. Open the doors, then have a look at the plates.
Try combining all four plates. Once you enter the final code, you get to choose a beneficiary. The letters and journal pages scattered throughout the mansion may guide your choice Use the small iron key you obtained in the Music Box safe in the Violet Bedroom , then turn the device on.
Hit the volume button at the bottom of the phone , or the device won't work. You have five chances to guess it before the puzzle resets with a new code.
You have to turn the key off, then on to reset the box if this happens - which I found very annoying. You can grab a friend and play Mastermind for a while to hone your skills As a hint, start with four different numbers don't hit 1 four times, then 2 four times, etc.
A red light in the first position would mean that 1 isn't in the solution, a blinking light in the first position would mean that 1 is in the solution, but not in the first position, and a solid green light would mean that 1 is the first number of the solution.
Swap out "red light" numbers for untried numbers i. Take the chip card and letter from Margaret. Go downstairs to the Workshop to use them.
Zoom in on the wall panel. Place the Carved Stone Block obtained in the Loft on the lower portion of the panel.
Our boy comments that it's a Polybius Square. The first number of each pair of numbers along the top of the safe refers to the left of the Carved Stone Block, and the second number refers to the top of the Carved Stone Block.
The numbers translate to:. Wait a couple of seconds for the safe to open. Or turn them so they all point downwards. Or, the top row points left and the right side points right Place the piston you obtained from the cabinet in the Small Sitting Room in between the other two pistons, at the left of the large water tank.